Our metaverse guide will help you understand what's happening, based on the few available details. The metaverse is still a vague concept, and Meta hasn't been completely clear on what exactly it's doing with it. VP of AR/VR at Facebook, Andrew Bosworth, has stated that the metaverse will "build the connective tissue" between Oculus headsets and other Facebook/Meta devices, so they will certainly be involved. The company's plans to build a "metaverse" will likely include AR and VR systems, and the Oculus division would be the natural means for that. The newly rebranded-to-Meta Facebook might eventually be pushing the Quest 2 and other Oculus devices even further, with a bigger eye for broad platform integration. If you're ready to explore the best VR headsets, check out this in-depth breakdown. The Quest 2 lacks a dedicated gaming PC's processing power, but its high-end mobile processor can still push detailed, smooth graphics. The Oculus Quest 2 (now known as the Meta Quest 2) uses similar outward-facing cameras to the now-discontinued Oculus Rift S to provide 6DOF motion tracking, and similar 6DOF motion controls. Standalone headsets offer the greatest physical freedom by completely removing the cables and not requiring an external device to handle processing. The least expensive tethered options are currently around $1,000, and that's before you address the processing issue the HP Reverb G2, Valve Index, and Vive Pro 2 need pretty powerful PCs to run, while the PS VR requires a PlayStation 4 (though the upcoming PS VR 2 will presumably require a PlayStation 5). Either external sensors or outward-facing cameras provide full 6DOF (six degrees of freedom) movement tracking for both your head and your hands, thanks to motion-sensing controllers. The cable makes them a bit unwieldy, but putting all of the actual video processing in a box that you don't need to directly strap to your face means your VR experience can be a lot more complex. Tethered headsets like the HTC Vive Pro 2, PlayStation VR, and Valve Index are physically connected to PCs (or in the case of the PS VR, a PlayStation 4 or PlayStation 5). Modern VR headsets now fit under one of two categories: tethered or standalone. The Big Question: Which VR Headset Is the Best? Here's what you need to know about all of them. Even Microsoft is (sort of) supporting its Windows Mixed Reality platform with a scant few third-party headsets. Valve has its own expensive Index headset. Sony has the PS4-compatible PlayStation VR. HTC has the tethered Steam-friendly Vive Cosmos and Vive Pro 2, while HP has the more affordable Reverb G2. Oculus is focusing its efforts on a standalone VR headset, the Quest 2, but providing the option to connect it to a PC.
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